Communiqué de presse

WINNERS OF THE $100,000
‘MAKE ARMA NOT WAR 2025’ CONTEST ANNOUNCED

Bohemia Interactive is proud to reveal the winners of the Make Arma Not War 2025 contest, a global celebration of creativity, innovation, and spirit of the Arma Reforger community.



With over 200 submissions across three categories, this year’s competition showcased the incredible talent of modders who continue to push the limits of what’s possible with the Enfusion engine. From those entries, 33 finalists were selected, and today, the top creators step into the spotlight.

The winners, per category, are:

Assets
1. British Forces by TepacheLoco
2. Realistic Combat Drones by SalamiBoi
3. Kunar Province by KIOK
4. Novka by Kaffeina
5. Worthy Islands by Chewie

Playable Content
1. Freedom Fighters by JohnnyKerner
2. Conflict Escalation by Ironbeard
3. Escapists by NotSocrates
4. IPC Kunar PVE by IronPotStewingMaster
5. Just In Time by r34p3r

Wildcard
1. ACE Anvil by ACE
2. Skyhook by Soul_Assassin
3. Realism Overhaul by Maisteri
4. UAB Move Terrain Objects by Shelestov
5. NV-System by Tonic

In collaboration with the nonprofit organization Stack Up, Bohemia Interactive also presented a Don’t Fight Alone special award, which emphasizes the positive effects of gaming on mental health and community cooperation. Furthermore, the initiative was focused on raising awareness for both veterans suffering from physical and emotional trauma and the broader global gaming community.
The $3,000 prize went to the mod Rock Paper Scissors by Brickloco.

All players are now able to check out all entries, both winning and submitted ones, directly through the in-game Workshop under the “Make Arma Not War 2025” tab.

More information about the Make Arma Not War 2025 contest and the winning entries can be found at makearmanotwar.com/winners.

About Bohemia Interactive

Our story began with our first game, Arma: Cold War Assault, which was released in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 350 professionals – working on Arma 3, DayZ, Ylands, Vigor, the Enfusion engine, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.
For more information, please visit www.bistudio.com.