Press release

Stand firm at your ship’s wheel with Everwind’s latest major update, Winds of Creation

Bohemia Interactive and Enjoy Studio today released Everwind’s latest major update, which brings new content, gameplay improvements, and features highly-requested by the community. With more than 300,000 copies sold and over 1.2 million wishlists on Steam, Everwind continues to grow as the team expands and refines the Early Access experience.

Everwind-keyart-woc.jpg

Watch the update trailer here.

The winds are shifting once again, as Everwind’s second major update puts focus on Sandbox mode, which provides more freedom to explore, build, experiment, and create unique personal adventures in the world of Everwind. Among other highlights are the new Claws weapon, parrots and vultures, a revamped Arcanist starting area, new trophies and achievements, and the ability to display shields.

The update also makes progression more rewarding. Every level-up now fully restores HP and Stamina, while a number of smaller changes make everyday survival smoother. Plants can no longer be accidentally harvested before they are fully grown, item placement and collisions have been improved, and players have greater protection against losing items and objects placed on their ships during world conversion.

Additional Features 
  • New Rotten Wood Chests - More treasures to discover throughout the world.
  • Updated Item Icons - A refreshed visual direction across the game’s item icons.
  • Updated Enemy Naming - Revised names provide greater clarity when encountering Everwind’s creatures.
  • Clearer Enemy Difficulty - Difficulty is now displayed directly in the enemy window rather than being communicated through enemy titles.
  • And more!

Winds of Creation update expands Everwind with new content shaped by player feedback, while introducing a range of quality-of-life improvements to make life in the skies smoother, more rewarding, and more enjoyable.

Everwind is available now in Early Access on Steam.

About Bohemia Interactive

Our story began with our first game, Arma: Cold War Assault, which was released in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 350 professionals – working on Arma 3, DayZ, Ylands, Vigor, the Enfusion engine, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.
For more information, please visit www.bistudio.com.