Bohemia Interactive is pleased to announce that a playable demo of Cosmo Tales is now available, giving players their first opportunity to experience the studio’s upcoming roguelite adventure created for younger players, families, and anyone looking for an accessible yet rewarding gameplay experience.

Alongside the demo release, the development team has published an extensive gameplay showcase offering a detailed look at the game’s mechanics, progression systems, exploration elements, and roguelite features. The presentation demonstrates how Cosmo Tales combines the excitement of procedurally driven adventures with an approachable design philosophy that welcomes players of all ages.
Watch the Gameplay Overview here
Download the Demo here
To celebrate the launch of the demo, Bohemia Interactive has also released a brand-new gameplay trailer showcasing the game’s vibrant world, engaging combat, exploration mechanics, and progression systems. The trailer further confirms that Cosmo Tales will be featured during Steam Next Fest, taking place from June 15 to June 22.
Watch the Steam Next Fest Gameplay Trailer here
Participation in Steam Next Fest marks an important milestone for the project, allowing the development team to gather valuable community feedback while introducing Cosmo Tales to a broader audience ahead of launch.
The game also recently appeared during Tencent Games Spark, one of the industry’s leading digital showcase events. During the presentation, Bohemia Interactive unveiled new footage and shared an exciting update for fans eagerly awaiting the game’s release.
Most notably, the studio officially announced that Cosmo Tales will enter Early Access in September 2026, allowing players to join the adventure early and contribute feedback that will help shape the game’s ongoing development.
Watch the Tencent Games Spark trailer here
The upcoming Early Access release represents the next major update. Bohemia Interactive plans to work closely with the community, refining gameplay systems, expanding content, and introducing new features based on player feedback throughout the Early Access period.
According to the development team, Cosmo Tales was designed to offer a unique take on the roguelite genre by focusing on accessibility, creativity, and cooperative-friendly gameplay.
Our story began with our first game, Arma: Cold War Assault, which was released in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 350 professionals – working on Arma 3, DayZ, Ylands, Vigor, the Enfusion engine, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.
For more information, please visit www.bistudio.com.
